Sculpting & Painting in the Virtual World
MasterpieceVR is the first collaborative virtual reality application for 3D sculpting and painting in the world. MasterpieceVR enables aspiring and professional artists to create in immersive virtual reality environments. With minimal experience, artists can create sophisticated 3D artworks and models faster than professionals with years of experience with traditional 3D modeling applications. Join CEO Jonathan Gagne and Creative Director Mary Ellis for a discussion on how the technology works, and the challenges of sculpting in virtual reality.
We’ll be in our regular spot on the third floor at The Fox & Feather Pub & Grill on March 20th starting at 6:00pm for networking with the event beginning at 6:30pm. There will be free appetizers and our partners at The Fox & Feather will provide attendees with a 10-percent discount on food and non-alcoholic drinks. We invite you to stick around for some high quality post-event networking.
Date: Tuesday, March 20th, 2018
Time: Doors open at 6:00pm; presentation begins at 6:30pm
Place: Upstairs dining room (third floor) at The Fox & Feather Pub & Grill, located at 283 Elgin St, Ottawa, ON, Canada (foxandfeather.ca).
Registration (Free!): We request that you pre-register via Eventbrite, but it is not required to attend… https://www.eventbrite.com/e/capchi-event-masterpiecevr-tickets-43958410790.
As the CEO of MasterpieceVR, Jonathan is excited about building the future of virtual reality and feels fortunate to have a team that can help make that a reality. During his Masters, he was nominated by the University of Waterloo as one of their top graduate engineers and has undergrads in cognitive-computer science, economics, and engineering. Jonathan was a university medalist graduating at the top of the university, president of several organizations, and was awarded the highest federal research award for the level. In the business world, Jonathan has directed million-dollar software projects, completed work for the Prime Minister of Canada, and has been headhunted by top international software companies. Today, his life’s work is laser-focused on building a scalable virtual reality startup that is devoted to permanently disrupting the 3D modeling market.
As an instructional designer currently researching emerging technology in education, Mary’s perspective is rooted in both learning theory and the creative process. An early adaptor from a young age, Mary has been experimenting with digital artwork for over 25 years. She began formal training in traditional painting techniques at the Lakefield School of Fine Arts and studied Graphic Design at the International Academy of Design and Technology before studying Illustration, Animation and Concept Art at Algonquin College. After graduating with honours, she began teaching digital painting at Algonquin College and is currently Coordinator and Professor in Concept Art Foundations. Mary is currently pursuing her Master of Arts in Technology and Learning through Royal Roads University and is passionate about accessibility and innovation in the field of entertainment industry arts. Her background in art and education gives her insight into the needs of artists looking to move from traditional and digital 2D methods to 3D content creation.
When and Where:
CapCHI (www.capchi.org) is a social and professional society of people who work as user interface designers, researchers, educators, software developers, web designers, graphic designers and human factors engineers in and around Canada’s National Capital Region. Founded in 1991, CapCHI’s goal is to bring together local professionals interested in how humans and computers interact, in a relaxed and informal atmosphere.