Join us on Tuesday, May 19th on the third floor of The Fox & Feather Pub & Grill! University and College HCI students will be presenting their work and ideas in a run up to their thesis defence or project presentation and seeking input from experienced professionals and knowledgeable academics. Each presentation will be approximately 12 minutes long with 3-5 minutes for questions and answers.
Doors open for complimentary appetizers and networking opportunities at 6:00pm, with the presentations beginning at 6:30. As always, our partners at The Fox & Feather will be providing our attendees with 10 percent off food and non-alcoholic drinks.
Date: Tuesday May 19th, 2015
Time: doors open at 6:00 pm; debate begins at 6:30 pm
Place: The upstairs room at The Fox & Feather Pub and Grill, located at 283 Elgin St, Ottawa, ON, Canada (foxandfeather.ca).
Registration (Free!): We request that you pre-register via Eventbrite, but it is not required to attend: https://www.eventbrite.com/e/
Abstracts & Bios
- Erin Martel is a graduate student in the Human-Computer Interaction program at Carleton University. She has been a game designer and level designer for over 10 years and her background in the game industry informs her research interests. She is currently a designer at VINCI Education, creators of an award-winning game-based learning curriculum. Erin is working with researchers at Carleton to evaluate control schemes for virtual reality games. Virtual reality is a new gaming medium that brings with it a new input device–the head-mounted display. The question this research hopes to answer is how game designers can integrate head-mounted displays into easy to use control schemes that enhance the player’s enjoyment. In her presentation, she will talk about an ongoing project that measures the effect of various VR control schemes on player performance and satisfaction. This research will also be presented at the Foundations of Digital Games conference in June 2015.
- Jed Looker is a Master of Design candidate with the School of Industrial Design at Carleton University. His thesis is focused on human factors and haptic interaction for augmented reality user interfaces. One of the problems with the proposed AR user interfaces such as the Microsoft Hololens is they are limited by the amount of space available to them. Jed’s presentation examines the changing workspaces of the travelling professional, and draws from seminal works in proxemics, ergonomics, and responsive design to construct KubitAR, a flexible augmented reality user interface framework. Jed teaches interaction design with the School of Media and Design at Algonquin College. He is an active member of the local UX community having volunteered as a local leader with IxDA Ottawa, spoken at Ottawa Refresh, and having run a rapid prototyping workshop at CodeFest 2014. Most of all he enjoys working with his students as they shape their skills to enter industry.
- Vivienne Kay is a second-year Graphic Design student at Algonquin College and a graduate of the University of British Columbia. She is happy to be one of the lucky people in the world who can honestly say “I absolutely love what I do,” and is eager to learn and grow as a designer, researcher, and problem-solver. Vivienne has developed Pointer, a UX research app that streamlines the process of collecting and interpreting user feedback. A collaborative tool inspired by the rainbow spreadsheet, Pointer stores user profiles, collects quantitative and qualitative feedback, and generates pie-charts and bar-graphs to facilitate creative problem solving.
- Natalie Macpherson is a 3rd year Graphic Design student at Algonquin College. Before studying design she went to school at the University of Toronto and Sheridan College where she trained to become a teacher. After graduating she taught high school for a number of years teaching students with special educational needs. Through her experience as an educator and a designer she has developed a keen interest in how technology and design can help students become independent learners. Natalie will present a prototype for an iOS e-reader app she developed in her last semester of the Graphic Design program. Her presentation will explore the challenges faced by students with learning disabilities. She will examine how iPad and iPhone applications can help students become independent learners and provide them with a sense of success. To conclude her presentation she will discuss how current educational technologies fall short in helping students with disabilities.
- Anna Misak – Abstract and bio coming soon.
When and Where:
There will be free appetizers and our partners at The Fox & Feather will provide attendees with a 10 percent discount on food and non-alcoholic drinks.
CapCHI (www.capchi.org) is a social and professional society of people who work as user interface designers, researchers, educators, software developers, web designers, graphic designers and human factors engineers in and around Canada’s National Capital Region. Founded in 1991, CapCHI’s goal is to bring together local professionals interested in how humans and computers interact, in a relaxed and informal atmosphere.