Join us at our next event at The Fox & Feather Pub & Grill! University and College HCI students will be presenting their work and ideas in a run up to their thesis defence or project presentation and seeking input from experienced professionals and knowledgeable academics. Each presentation will be approximately 12 minutes long with 3-5 minutes for questions and answers.
Date: Tuesday, April 17th, 2018
Time: Doors open at 6:00pm; presentation begins at 6:30pm
Place: Upstairs dining room (third floor) at The Fox & Feather Pub & Grill, located at 283 Elgin St, Ottawa, ON, Canada (foxandfeather.ca).
Registration (Free!): We request that you pre-register via Eventbrite, but it is not required to attend… https://www.eventbrite.com/e/capchi-hci-student-showcase-tickets-44861191030.
1. Acting out a Fantasy Book: An App for Dungeons and Dragons Players – This Algonquin Design Team created an app to play a game that exists only in the minds of a group of Dungeons and Dragons players. The app supports players wanting to act out a favorite fantasy book. Players create elaborate characters, specifying their skill level, ability with spells, combat maneuvers, hair colour, accents and more. For gamers, there’s a lot to keep track of. The game is being designed for D&D players of all levels and the designers’ gaming community is growing to include people of all ages and ethnicities – these are people who enjoy working collaboratively towards a common goal, especially when snacks are involved! (students of Jed Looker, Algonquin College)
2. Evaluating Engagement in Digitally Augmented Traditional Games – Aditi Singh and Joanie Ouellet wanted to evaluate whether digital augmentation of a traditional game (twister in our case) influences enjoyment, competition, satisfaction or boredom. Recruiting 16 participants, they compared the good old traditional version of Twister with an augmented-Twister version. Augmented-twister is a two-player game consisting of a pressure-activated Twister mat and a projected screen. The sensor data is sent to software which displays the next move and the score of each player. (Aditi is a Masters in HCI at Carleton University and Joanie is a graduate of University of Ottawa, now working on her Master’s in HCI. Both are students of Audrey Girouard)
3. Improving non-verbal communication via a haptic wrist-wearable device – Jordan Pollock sees the world as an inherently social place that can be very difficult to maneuver since it requires interpreting ambiguous and sometimes unwelcome verbal and non-verbal cues. Jordan has explored a new form of non-verbal expression. He has created Lamsi, a haptic wrist-wearable device to improve non-verbal communication. He tested users on random vibration patterns that used three vibration types across five points on the wrist to help understand how people emotionally perceive vibration patterns. He then used these results to design and test haptic patterns for 8 different emotions. Finally, he tested how users reacted to these emotional vibration patterns as non-verbal feedback for a presentation they had given. (Masters in HCI, student of Rob Teather)
4. Passwords for the visually impaired – Daniella Briotto Faustino says everyone has trouble remembering every single one of their passwords or PINs, but the challenge is even greater for the visually impaired. “Imagine if while typing your password you couldn’t see the keys or the screen to make sure you are typing into the password field,” she said. “For more than 250 million people around the world who are blind or have low vision, that’s how passwords have to be dealt with.” Daniella will deliver her award-winning 3-minute thesis presentation to us. (HCI student of Audrey Girouard, Carleton University)
5. Privacy on Social Media by Gradually Decaying Content Over Time – Reham Mohamed explores the concept of gradually decaying social media content over time to ensure privacy. She will present different visualizations of decaying information that she has tested for their effectiveness. (Student of Sonia Chiasson, Carleton University)
6. Rapid generation of prototyping of biped character design for multimedia applications – Geoffrey Datema is a student of procedural design algorithms. He has been studying 3D modelling techniques and has proposed a novel approach for rapid generation and prototyping of biped character designs for multimedia applications. He will be demonstrating the results of his prototyping tool created in Houdini, an industry standard VFX package. (Student in the joint Interactive Multimedia and Design program at Carleton and Algonquin College. Supervisor is John Willman of Algonquin College)
7. Interactive Digital Mapping – Mahmut Erdemli has created a Park-Planning Tool to aid in the creation of Boucher Forest Park in Gatineau, Quebec. He conducted a study on the use of a digital interactive map with 360-video for park planning work. The prototype was tested with 12 participants, and the results support the map’s effectiveness and efficacy for park planning work, such as trail creation and exploration. (Masters student of Robert Biddle, Carleton University. Congrats to Mahmut for a successful thesis defense!)
When and Where:
CapCHI (www.capchi.org) is a social and professional society of people who work as user interface designers, researchers, educators, software developers, web designers, graphic designers and human factors engineers in and around Canada’s National Capital Region. Founded in 1991, CapCHI’s goal is to bring together local professionals interested in how humans and computers interact, in a relaxed and informal atmosphere.