Date: April 29th 2013

Presenting Student Showcase “In Defence of Knowledge” – Graduate Student Presentations

CapCHI will be hosting our next event at the Fox & Feather Pub and Grill! Want to know where technology could be in 5 years, 10 years? Then come and see.

Date: Tuesday May 21st, 2013
Time: doors open at 6:00 pm; talk begins at 6:30 pm.
Place: The upstairs room at the Fox & Feather Pub and Grill, located at 283 Elgin St, Ottawa, ON, Canada (

Four of Human Computer Interface’s brightest and “bestest” will be presenting at the upcoming CapCHI meeting 21 May. Graduate students will be exposing their work and ideas in a run up to thesis defence and seeking input from other HCI practitioners.

Abstract: Here’s a teaser with details and bio’s below:

1. Can exercise video games and adaptive control be blended to provide challenge, fitness AND fun? Seems unlikely – were it not for Chris Burt. A first year MASc HCI student at Carleton, his topic will get you moving AND keep you groovin’.

2. Are you safe? What are the dangers lurking in the dark, dark corners of the internet, and more importantly - Do you perceive them and HOW? Vanessa Boothroyd, a Master’s student from Carleton will shed some light into our minds and how persons of different age groups and backgrounds perceive online risk. Come and join the forum, what harm could come of it?

3. Protocol has always been the heart of diplomacy and communication. Just when you thought every protocol meant to be was, Luke Stephenson, a Carleton University Master’s student, is here to show you no, it isn’t so. He’s blowing away obscurity and confusion with a new distributed multimodal interaction protocol (DMIP) designed to alleviate development effort - i.e. make software development EASIER. What a concept whose time HAS come!!!

4. Social media got you feeling anti-social? All tweeted out with no space to go? Come and listen to Anthony Scaravelli, a Carleton HCI UI/UX student expose you to actually sociable, social media…Interactive places and spaces that reach out to persons who encounter them. Anthony has new ideas on fusing technology and art that counterbalance the isolating tendencies of the pocket blobs we all have and love.

Biographies and topics:

We have four presenters squaring off; with each presentation will be approximately 12 minutes long with 3-5 for questions and answers.

Here are the detailed bios and synopses of the four speakers:

Chris Burt is a 1st-year MASc of HCI student at Carleton. He completed his Bachelor's of IT in Interactive Media at Carleton and stuck around for more. He hopes that his research will lead to unique opportunities in the games industry.

Chris' research is towards augmenting exercise-based video games with an adaptivity engine that can dynamically manage the level of challenge. This is a sophisticated issue in exergames because of the dual objectives of fun and fitness, which can sometimes conflict. The project is currently in the planning stage, so related work and how it will be built upon will be presented. Namely, Chris will describe his supervisor's prior research with full-body motion control, as well as applicable methods from literature for managing game challenge using a data model of the player experience.

Vanessa Boothroyd is a second year student in the HCI master's program at Carleton. She has a bachelor's in psychology and is looking into user perception of online risk for her thesis. Her primary interests are in user research and user experience design, although anything relating to how people think fascinates her.

The presentation will be on current progress in her thesis topic, older and younger adults' perception of online risk. She will discuss why and how she conducted the study and communicate preliminary results. Vanessa would love feedback on what HCI professionals think of the results, and how they can be applied.

The purpose of this study is to determine what people already do and know in terms of online risk. Fifteen younger adults and fifteen older adults were interviewed to determine differences in how they perceive online risk and the resulting differences in security behaviours between the two groups. The research team will also look into the role other demographics may play in predicting these users' perception of online risk and security behaviours. The thirty-one interviews are complete, and transcription and analysis is ongoing. Preliminary results indicate that only the oldest of the older adults (over age 85) perceive risk significantly differently than the other participants. Personal interest in computing, education, and experience may be the strongest predictors of users' risk perception.


Luke Stephenson has worked closely with technology and computers for over 18 years. Currently he is pursuing a Masters degree in Human-Computer Interaction at Carleton. Luke is interested in public accessibility of technology based solutions and focus on ways to broadly increase technology access by creating powerful tools for designers and developers.

This work introduces a novel networking protocol, distributed multimodal interaction protocol (DMIP) designed to alleviate development effort by providing a standard method to define and negotiate interaction modalities between networked, distributed systems, and by pushing application logic and layout to server side services. The goal of this work is to provide a standard method for developers to create inter-device software; this work will be further demonstrated at MHCI 2013 in July and as part of his thesis work towards his Masters in Human Computer Interaction at Carleton. Luke will be discussing the development of the protocol, and demonstrating it in use.

Anthony Scaravelli is an alumnus of Carleton University and Algonquin College’s innovative Interactive Multimedia and Design program. Always dabbling in both the visual arts and computer programming, he found the program helped to focus his wide skill set into a great fondness for interactive installation art in public spaces. Currently he runs a small side-business/artist group, Luminartists that creates interactive art, while also studying UI and UX in Carleton's HCI masters program under Dr. Ali Arya. Examples of Luke's work can be found at and

Though still detailing the specifics of what his thesis will be, Anthony will use this opportunity to discuss the main directions under consideration. Being fascinated by the use of technology in art that can bring people together, as a counterpoint to the more ubiquitous forms of hyper-personal technology such as iPods and smartphones, this is the area Anthony would like to focus in. From a preliminary literature review there are several expanded possibilities: the use of affective technology in multi-user interactions, the use of social technology in museums, and the modes of reaching out to passers-by in shared public spaces for more direct interactions.

Note: There is no cost for attending this event and prior registration is not required.

CapCHI ( is a social and professional society of people who work as user interface designers, researchers, educators, software developers, web designers, graphic designers and human factors engineers in and around Canada’s National Capital Region.

Founded in 1991, CapCHI’s goal is to bring together local professionals interested in how humans and computers interact, in a relaxed and informal atmosphere.

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